Outline
Operation
Rules
One point
FFT-HOME-
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○Game outline○
This game that combines block breaker and 2D shooting.
Destroy blocks with a ball, destroy the cannon with a shot, and destroy the target core with a shot to explode!, and if there is a core in the explosion, a chain explosion will occur. Destroy all the cores in the stage to clear the stage.
The stage is randomly selected each time you play, and the map composition changes randomly, so you can play as many times as you like.
Since the state of fighter when you clear the stage will continue in the next play, you can play in a more comfortable state by continuing to clear the stage.
Please enjoy the exhilarating feeling of destruction.
☆About operation☆
The operation of this game is
・Touch (Click) the button at the side of the screen
・Keyboard
・Game controller (may be usable)
Either is possible.
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○Operation○
touch panel Keyboard Controller
movement of fighter  cross key  Key W A S D or Numeric keypad 8 2 4 6  directional pad
Shot  shot(fire) button  Key G or Arrow key ←  button 1
Ball fire (acceleration)  ball launch button  Key J or Arrow key →  button 2
Reflector switch orientation  Reflector switch orientation button  Key Y or Arrow key ↑  button 3
Reflector put, switch orientation  >Reflector put, switch orientation button  Key H or Arrow key ↓  button 4
Ball reset  Ball reset button  Key T or Right shift key  button 5
Shockwave activate  Shockwave activate button  Key U or Right ctrl key  button 6
Pause  "PAUSE" button on the upper left of the screen

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○One point○
☆About operation
※Ball fire operation is push ball fire button to direction switching mode, and release to fire.
※Change ball fire direction is movement of fighter button push on direction switching mode. (Only four diagonal directions)
※After firing the ball, the ball will accelerate each time you push the ball firing button. Can be held down.
※Movement of fighter is a digital input. There is no difference in movement speed even if you input with analog direction keys.
※You can change the size of the touch panel buttons on the paused screen. Please adjust to your preferred size.
※For smartphone and tablet, it's recommended to use the horizontal screen.
○Attention○
☆About save data☆
Stage clear status and option setting data are saved in user data area of the browser. Data can't be moved and shared other devices.

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○Rules○
☆various conditions☆
Stage clear:Destroy all the cores(excore1core2) in the stage to clear the stage.
Game over:If number of remaining shields (shield) is 0 and hit by an enemy attack, the game is over.
Destroy enemy:Cannons and cores can only be destroyed with shots, not with balls.
Destroy of block:Blocks(exblock) can only be damaged and destroyed by hitting them with a ball.
Sstatus of block:The color of the block indicates the amount of damage. Red block destroyed at one hit.
Appearance of items:Blocks sometimes contain items(item shield +1item reflector expansion) that appear when destroyed.
Get item:Acquired when the fighter touches the item, and the effect is applied immediately.
Carryover:When clear stage, status of fighter (shields and reflector size) will be applied to next play.
Ball repulsion:The ball bounces off blocks, walls(wall1wall2), screen edges, and fighter reflectors.
Ball bounces:The ball has a limited number of times it bounces off walls and blocks.
Ball launch limit:Only one ball can be fired at a time, and when it disappears, the next ball can be fired.
Ball launch direction:Balls can only be shot in 4 diagonal directions. Arrow above fighter indicate direction.
random map:The stage is randomly selected for each play, and the map composition is also randomly modified.