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○Game outline○
This game that combines block breaker and 2D shooting.
Destroy blocks with a ball, destroy the cannon with a shot, and destroy the target core with a shot to explode!, and if there is a core in the explosion, a chain explosion will occur. Destroy all the cores in the stage to clear the stage.
The stage is randomly selected each time you play, and the map composition changes randomly, so you can play as many times as you like.
Since the state of fighter when you clear the stage will continue in the next play, you can play in a more comfortable state by continuing to clear the stage.
Please enjoy the exhilarating feeling of destruction.
☆About operation☆
The operation of this game is
・Touch (Click) the button at the side of the screen
・Keyboard
・Game controller (may be usable)
Either is possible.
○Game outline○
This game that combines block breaker and 2D shooting.
Destroy blocks with a ball, destroy the cannon with a shot, and destroy the target core with a shot to explode!, and if there is a core in the explosion, a chain explosion will occur. Destroy all the cores in the stage to clear the stage.
The stage is randomly selected each time you play, and the map composition changes randomly, so you can play as many times as you like.
Since the state of fighter when you clear the stage will continue in the next play, you can play in a more comfortable state by continuing to clear the stage.
Please enjoy the exhilarating feeling of destruction.
☆About operation☆
The operation of this game is
・Touch (Click) the button at the side of the screen
・Keyboard
・Game controller (may be usable)
Either is possible.
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○Operation○
○Operation○
| touch panel | Keyboard | Controller | |
| movement of fighter | ![]() |
Key W A S D or Numeric keypad 8 2 4 6 | directional pad |
| Shot | ![]() |
Key G or Arrow key ← | button 1 |
| Ball fire (acceleration) | ![]() |
Key J or Arrow key → | button 2 |
| Reflector switch orientation | ![]() |
Key Y or Arrow key ↑ | button 3 |
| Reflector put, switch orientation | ![]() |
Key H or Arrow key ↓ | button 4 |
| Ball reset | ![]() |
Key T or Right shift key | button 5 |
| Shockwave activate | ![]() |
Key U or Right ctrl key | button 6 |
| Pause | "PAUSE" button on the upper left of the screen | ||
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○One point○
☆About operation
※Ball fire operation is push ball fire button to direction switching mode, and release to fire.
※Change ball fire direction is movement of fighter button push on direction switching mode. (Only four diagonal directions)
※After firing the ball, the ball will accelerate each time you push the ball firing button. Can be held down.
※Movement of fighter is a digital input. There is no difference in movement speed even if you input with analog direction keys.
※You can change the size of the touch panel buttons on the paused screen. Please adjust to your preferred size.
※For smartphone and tablet, it's recommended to use the horizontal screen.
○Attention○
☆About save data☆
Stage clear status and option setting data are saved in user data area of the browser. Data can't be moved and shared other devices.
○One point○
☆About operation
※Ball fire operation is push ball fire button to direction switching mode, and release to fire.
※Change ball fire direction is movement of fighter button push on direction switching mode. (Only four diagonal directions)
※After firing the ball, the ball will accelerate each time you push the ball firing button. Can be held down.
※Movement of fighter is a digital input. There is no difference in movement speed even if you input with analog direction keys.
※You can change the size of the touch panel buttons on the paused screen. Please adjust to your preferred size.
※For smartphone and tablet, it's recommended to use the horizontal screen.
○Attention○
☆About save data☆
Stage clear status and option setting data are saved in user data area of the browser. Data can't be moved and shared other devices.
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○Rules○
☆various conditions☆
Stage clear:Destroy all the cores(ex
・
) in the stage to clear the stage.
Game over:If number of remaining shields (
) is 0 and hit by an enemy attack, the game is over.
Destroy enemy:Cannons and cores can only be destroyed with shots, not with balls.
Destroy of block:Blocks(ex
) can only be damaged and destroyed by hitting them with a ball.
Sstatus of block:The color of the block indicates the amount of damage. Red block destroyed at one hit.
Appearance of items:Blocks sometimes contain items(
・
) that appear when destroyed.
Get item:Acquired when the fighter touches the item, and the effect is applied immediately.
Carryover:When clear stage, status of fighter (shields and reflector size) will be applied to next play.
Ball repulsion:The ball bounces off blocks, walls(
・
), screen edges, and fighter reflectors.
Ball bounces:The ball has a limited number of times it bounces off walls and blocks.
Ball launch limit:Only one ball can be fired at a time, and when it disappears, the next ball can be fired.
Ball launch direction:Balls can only be shot in 4 diagonal directions. Arrow above fighter indicate direction.
random map:The stage is randomly selected for each play, and the map composition is also randomly modified.
○Rules○
☆various conditions☆
Stage clear:Destroy all the cores(ex
・
) in the stage to clear the stage.Game over:If number of remaining shields (
) is 0 and hit by an enemy attack, the game is over.Destroy enemy:Cannons and cores can only be destroyed with shots, not with balls.
Destroy of block:Blocks(ex
) can only be damaged and destroyed by hitting them with a ball.Sstatus of block:The color of the block indicates the amount of damage. Red block destroyed at one hit.
Appearance of items:Blocks sometimes contain items(
・
) that appear when destroyed.Get item:Acquired when the fighter touches the item, and the effect is applied immediately.
Carryover:When clear stage, status of fighter (shields and reflector size) will be applied to next play.
Ball repulsion:The ball bounces off blocks, walls(
・
), screen edges, and fighter reflectors.Ball bounces:The ball has a limited number of times it bounces off walls and blocks.
Ball launch limit:Only one ball can be fired at a time, and when it disappears, the next ball can be fired.
Ball launch direction:Balls can only be shot in 4 diagonal directions. Arrow above fighter indicate direction.
random map:The stage is randomly selected for each play, and the map composition is also randomly modified.






