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○ What's Bowlards? ○
"Bowlards Game" is billiard event. it is using bowling's rule and score system.
1 game consists of 10 frames and 1 frame consists of 2 innings, it's the same as bowling.
Using balls numbers are 1-10, the order to pocket is free.
If no object ball into the pocket at "break shot", it is not mistake, and 1 inning continuation.
If a cue ball into the pocket(it is called a scratch) at "break shot", becomes mistake, and 1 ining is end.
If no object ball into the pocket, it will become the end of 1 inning and will begin 2 inning from the same state.
If scratch at 1 inning, the cue ball placement is a point of headline central, and begin 2 inning.
If scratch or no object ball into the pocket at 2 ining, it is the end of frame.
A score becomes the number of the object balls into the pocket at the inning.
If all object balls into the pocket at 1 inning, it will become a strike and the score of two continuing innings will be added as a bonus.
If all object balls into the pocket at 2 inning, it will become a spare and the score of one continuing inning will be added as a bonus.
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○ Operation ○
◇ Person View
①If you drag(or slide) on "person view", a viewpoint will move focusing on a cue ball.
The direction of a viewpoint becomes in the direction of a shot.
・ Upward moving range has restriction.
・ If you drags by right or center button, it can move more greatly.
right button→3X, center button→9X
②If you decided the direction of a shot, please click(touch) the "ShotView" button and shift to ShotView.
◇ Shot View
①If you drag(or slide) upward on the right side of "ShotView", a shot start.
・ The upward movement of a drag becomes the strength of a shot. A horizontal movement and speed do not influence.
◇ Top View
When all balls stopped, display "Touch the screen go to next". If you click on display, next shot start.
※You can see detailed operation instructions from the "How to play" button on the top menu.
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○ Attention ○
In this game, there are some different points from an official rule.
Big differences are following points.
・"call shot" needlessness.
・When two or more object balls in the pocket, consider all as a score, and there is no return to the foot spot.
・When object ball in the pocket with scratch(cue ball in the pocket), becomes the score.
・The cue ball placement at the case of a "break shot" or a scratch, becomes a point of headline central fixation.
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○ About ShotGuide ○
It is a function in which the course of a cue ball can be checked before a shot.
It is displayed before it touches an object ball or a cushion with a translucent ball.
(A course after cushion is not displayed)
This function can change effective or invalidity. If you click the button of "ShotGuide ?" (? is ON or OFF), change value.
An initial value is an invalid state.